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A Day Late Review - Observer

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A Day Late: Observer Review There’s nothing quite like finishing a game and being left in a state of reflection of what you’ve just accomplished.  It can be bittersweet, but on the best of occasions it can have a lasting impact on those lucky enough to experience it.  Observer is an experience that fits this mold perfectly. With its blend of brain-invading psychological horror, vibrant and diverse visuals as well as a narrative that is as gripping as ever, it’s a thrill ride worth the price of admission. Story/Concepts: 9 Observer puts you in the cybernetic shoes of Detective Daniel Lazarski, a Krakowian cyborg Observer unit for the local police force.  After receiving a call from your estranged son, you head to the source of the communication to investigate what exactly happened. Upon doing so, you’re given a deep look into the dystopian Polish ecosystem that has been ravaged by war, drugs and crime to the point where those deemed unfit for the corporate elite a

Hello Neighbor Review (Nintendo Switch)

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written by Matthew Wilder Game Details: Release Date: 12/8/17 (Xbox One/PC), 7/26/2018 (PS4, Switch, Mobile) Publisher: Tiny Build Developer: Dynamic Pixels Genre: Survival Horror, Stealth Cost: $39.99 (Switch), $29.99 (Xbox One/PS4/PC), $14.99 (Mobile)          When Hello Neighbor entered the alpha phase back in 2016 YouTubers latched on to the unique premise and quirky art style making it a hit among the "Let's Play" crowd.  Fast-forward two years and the game has finally been released on every major platform, including mobile and the Nintendo Switch.  Although the game has a few strong qualities, they fail to redeem the game's unfinished and confusing nature, making Hello Neighbor one of the most disappointing games I have played in recent memory. Story & Concepts: 6      Hello Neighbor centers around your character stumbling upon the "Neighbor" and his labyrinthine home, only to find what seem to be morbid secrets hidden within

My Take: I'm Excited for Fallout 76, You Don't Have to Be

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written by Matthew Wilder      E3 is over.  All of the dust has settled from the year's biggest gaming conference.  It's during this time we get post-E3 reactions and the internet is ablaze with countless criticisms, theories and general rage towards various publishers and developers directed at what they showcased, or what they omitted.  A game at the center of this whirlwind is Fallout 76, Bethesda's new, multiplayer-based entry to the long-tenured Fallout series.      As a self proclaimed "fanboy" of Bethesda, Todd Howard and the Fallout series, it's not hard to predict that Fallout 76 had me excited from the initial reveal to the detailed presentation at E3.  The fact that Bethesda is willing to take a risk and shake up the RPG formula that has been a staple of the post-apocalyptic series speaks volumes to the innovative minds Bethesda has at their disposal.  Fallout has been a first/third-person RPG for 10 years since the release of Fallout 3

Subsurface Circular Review (Nintendo Switch)

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Written by Matthew Wilder If you told me a six-dollar game could fundamentally change the way I look at gaming, I’d think you had completely lost your mind.  Enter Subsurface Circular , a game in which there is no audible dialogue, not a single human character and you stay in the same seat the entire game.  Yet Subsurface Circular manages to overcome all obstacles to deliver a short, but compelling experience that will stick with you long after you’ve docked your Nintendo Switch. Subsurface Circular is a text-based adventure game created, developed and published by Mike Bithell Games .  The game centers around the deteriorating relationship between humans and their created android-like servants, called the Teks.  Your character, also a Tek him or herself, is a detective who is contracted by human “management” to investigate crimes and suspicious occurences within the Tek community.  During a routine train ride, however, things take a turn, when a fabricator unit request